Sicilian Dragon
The Sicilian Dragon begins after the moves 1. e4 c5 2. Nf3 d6 3. d4 cxd4 4. Nxd4 Nf6 5. Nc3 g6. It is one of Black's most ambitious answers to the Open Sicilian, a favourite of players who want a tactical firefight with winning chances for both sides.
- For black
- Sharp
- Counterattacking
Written by:
The Essentials
- Early moves:
- 1. e4 c5 2. Nf3 d6 3. d4 cxd4 4. Nxd4 Nf6 5. Nc3 g6
- Colour:
- Played by Black
- Style:
- Sharp and counter-attacking
- Difficulty to learn:
- Moderate
- Named after:
- The constellation Draco, according to Fyodor Dus-Chotimirsky, who saw its shape in Black's pawns.
- Trivia:
- In the early days of the Yugoslav Attack, Bobby Fischer reckoned that White won about nine games in ten. Black has since found enough answers to keep the Dragon alive.
- Variations:
- Yugoslav Attack. Yugoslav Attack, Modern Line. Yugoslav Attack, Main Line. Yugoslav Attack, Old Line. Yugoslav Attack, Early Deviations. Classical Variation. Levenfish Variation. Fianchetto Variation. 6. Bg5. 6. Bc4.
- Good for:
- BlitzRapidClassical
Best suited for rating
1000-2400
Known for this opening
Garry Kasparov

Tony Miles
Gawain Jones
Viktor Korchnoi
Why play the Sicilian Dragon?
Because sometimes the best defence is a faster attack.
After 5. Nc3, Black plays 5... g6 and develops the bishop to g7. Once the f6-knight moves, the bishop looks straight down the long diagonal toward White's queenside.
The fianchetto gives Black a powerful bishop and a quick kingside castle. The price is the g6-pawn, which gives White's h-pawn something to bite on.
White's main answer is the Yugoslav Attack, with Be3, f3, Qd2, and queenside castling. White can also choose the Classical with 6. Be2, the Levenfish with 6. f4, or the Fianchetto with 6. g3.
At club level, White more often picks a quiet bishop move such as 6. Bg5 or 6. Bc4, so many games never reach the Yugoslav Attack.
There are dangers. In the Yugoslav, White castles queenside and pushes the h-pawn. The g6-pawn gives the h-pawn a target, and White will happily sacrifice it to open the h-file. One slow move by Black can be enough.
The reward is a race in which Black has real weapons. The rooks come down the c-file, and the g7-bishop aims at the side where White's king has castled.
Try the Sicilian Dragon yourself!
Why the Sicilian Dragon is good with the:
Clear plan - In the Yugoslav, Be3, f3, Qd2, and queenside castling are easy to learn, and the h-pawn then leads the attack.
Stable centre - The f3-pawn guards e4 and keeps Black's knight off g4, so the e3-bishop can stay where it is.
Kingside target - The g6-pawn gives White's attack something to hit, which helps open a file toward Black's king.
Suited for - Direct attacking players who like a clear plan and do not mind learning some theory.
Why the Sicilian Dragon is good with the white pieces
Clear plan - In the Yugoslav, Be3, f3, Qd2, and queenside castling are easy to learn, and the h-pawn then leads the attack.
Stable centre - The f3-pawn guards e4 and keeps Black's knight off g4, so the e3-bishop can stay where it is.
Kingside target - The g6-pawn gives White's attack something to hit, which helps open a file toward Black's king.
Suited for - Direct attacking players who like a clear plan and do not mind learning some theory.
Why the Sicilian Dragon is good with the black pieces
Dragon bishop - The g7-bishop works down the long diagonal and adds force to every attack on White's queenside king.
Early safety - Black castles on move 7 in the main lines, often before White has decided where the king goes.
Winning chances - With the kings on opposite wings, the game rarely fizzles out, so Black can play for a win from the opening onward.
Suited for - Brave, well-prepared players who enjoy counter-attacking and stay calm under pressure.
Strategy
Typical plans, pawn breaks, and key squares.
The dragon bishop
With the f6-knight gone, the g7-bishop aims down the long diagonal at the d4-knight and, behind it, c3 and b2 beside White's king.
White's pawn breaks
White breaks with h4-h5 against the g6-pawn, backs it up with g4, and can also strike in the centre with f4 and e5.
Black's pawn breaks
Black strikes in the centre with ...d5 and marches the a- and b-pawns toward a3 and b3 to open lines at White's king.
Key squares
d4, d5, e5, and f5 decide the centre, while b2, c2, c3 and f6, g7, h6, h7 are the targets around each king.
Sacrifice on c3
A recurring idea: with the queen on a5 or b6 and the g7-bishop behind it, ...Rxc3 can rip open the pawns around White's king.
Traps and tactics
Four traps every Sicilian Dragon player should know.
Themes
Opposite-side race
With the kings on opposite wings, both sides attack, and whoever opens lines toward the enemy king first usually decides the game.
Activity over material
In the Dragon, active pieces are often worth more than a pawn or the exchange, and the side that gives material first often dictates the game.
Answer in the centre
When White attacks on the wing, a break in the centre is often Black's best answer, because White's king and pieces stand far from it.
One move too slow
In a race, a single slow move can be decisive, so each move should either push the attack or slow the opponent down.
History
From Paulsen's early experiments to Kasparov's world championship weapon.
1880s
Paulsen's lair
Louis Paulsen develops the modern form of the Dragon, and Henry Bird plays it often during the decade.
1901-1914
Written in the stars
Fyodor Dus-Chotimirsky, an amateur astronomer, later claims he named the line after the constellation Draco. The first known printed use of the name follows in 1914.
1930s
Made in Yugoslavia
Rauzer investigates White's attack, and after the Second World War, Yugoslav players make it their own.
1958
Dragon slayer
Bobby Fischer beats Bent Larsen at Portorož and later writes that White's attack "almost plays itself".
1995
Match weapon
Garry Kasparov springs the Dragon on Viswanathan Anand in their world championship match, winning two games and drawing two.
2020s
Still breathing fire
Engines give White a small advantage, and the Najdorf is far more common at the top, yet the Dragon remains a dangerous practical weapon.
Model Games
Games that show the Dragon's race between the kings.
FAQ
The Sicilian Dragon begins after 1. e4 c5 2. Nf3 d6 3. d4 cxd4 4. Nxd4 Nf6 5. Nc3 g6. Black fianchettoes the bishop on g7, where it looks down the long diagonal toward White's queenside.
Yes, as long as you are ready to learn some theory. Black's setup and plans are easy to grasp, but against the Yugoslav Attack one slow move can be decisive.
Yes. Engines give White a small advantage in the main lines, but Black gets rich counterplay, and at club level Black scores about as well as White.
Black puts the bishop on g7, castles kingside, and counter-attacks on the queenside with the c-file and the long diagonal, while White usually attacks on the other wing.
It arises after 6. Be3 Bg7 7. f3 O-O 8. Qd2 Nc6, when White castles queenside and pushes the h-pawn toward Black's king. It is the main line at master level.
Both are Open Sicilians that reach 5. Nc3 with the same moves. The Najdorf continues 5... a6, and every White setup demands its own concrete answer, while the Dragon commits at once to 5... g6 and the fianchetto.
There is no single best line. The Yugoslav Attack is the sharpest test, the Classical with 6. Be2 and the Fianchetto with 6. g3 are calmer, and the Levenfish with 6. f4 aims for an early e5.
Korchnoi, Miles, Kasparov, Topalov, Carlsen, Nakamura, Radjabov, Abdusattorov, and Gawain Jones have all used it.
Choose the Najdorf if you enjoy deep, concrete theory where small differences between lines matter. Choose the Dragon if you want a clear plan, a powerful bishop, and a fight between kings on opposite wings.