Black has dominating pawns in the center, as well as the bishop pair. The main problem in White's position is that he doesn't have any active maneuvers to attack any weaknesses in Black's position.
By rerouting the knight back to the first rank, Artemiev aims to position it properly to attack Black's center.
Black has misplayed his advantage here, and now Ding Liren enjoys a pawn advantage.
White has two knights against Black's two bishops. This is a classic endgame. Only, the white king hasn't entered the battle, which makes a huge difference here.
The game has entered a simple drawn endgame, which means Artemiev now wins this mini-match!
Though Ding seemed to have a slight advantage in the middlegame, he couldn't make much headway with it. Ultimately, it was Artemiev who seemed to take over, with a pawn advantage in the endgame. Finally, the game ended in a draw in a pawn endgame, thus enabling Artemiev to win this mini-match.